You’ll need to manage your need for resources with the territorial boundaries of your neighbours, making and breaking alliances as they suit your needs. Here, the land is divided into sectors, each of which contains particular points of interest that boost a colony’s production, research, food or energy levels. Colony management should be fairly familiar to any players of Civilization and the like, as will the diplomatic options available for your interactions with other factions. On the one hand, there’s the familiar Civilization-style 4X layer, in which there’s hex-based land to explore, colonies to expand, resources to exploi… you get the point. This really is a game of two halves, although they complement each other nicely. Luckily, Officer Planetfall is on the case. Looks like Civilisation and XCOM are about to collide. I came so very close to writing it off as a bad job altogether in the first few hours.Do you remember that Family Guy sketch with the car crash? Y’know, the one where the two drivers accidentally mix chocolate and peanut butter right before Officer Reese’s turns up, discovers their fatal creation and shoots them both dead? It still boiled down mostly to "have a doomstack (consisting of 3-4 sixunit armies in adjacent hexes) and auto-resolve outside of sieges." I found the strategy layer a bit lacking, too, myself it rather unfavourably compared with FE, Total Warhammer or even Civ IV. (Admttedly, FE was no better in that regard, but I recall having more fun with it's nine-unit stack than with the "six but you can use more than one off you lke scattering your units around" that AoW3 did.) Really, the only time I had any fun on the tactical level was in the sieges, as that was because I actually had some time to shove my units into an actual deployment and have a plan. Moribund at best, and tactical battles with no deployment is a cardinal sin. 'Cos if it wasn't for the limited interest of story of the campaign, I'd have quit and gone and played Fallen Enchantress instead, which is pretty much better (at least in my memory (haven't played it for a few years) and apparently playtime) at what AoW3 did? Why on earth would anybody play the campaign in an Age of Wonders game? That random map button exists for a reason, and its by far the best part of the game.
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